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The point of learning a gesture process is to be able to put down drawings that capture lots of information from quickly looking at a person. You then want to draw from life, either from pictures, paused videos, or models in real life. Loomis' mannequin process from Figure Drawing For All It's Worth is an okay way to learn the mannequin, but I personally find Samantha Youssef to have a far better approach with her gesture process. Study the 8 head Loomis proportions for ideal anatomy, study Proko construction models for building individual pieces of anatomy, and study a method for building gestures so you can draw people fluidly in dynamic poses. Here's an excellent video on gestural drawings: (not my video) You can make a game of it, like how far can you get into the gesture drawing before the person moves out the TV scene changes? But doing this will train your brain to recognize how the body moves how weight is balanced and how long the limbs are compared to the rest of the body. It's basically like a glorified stick figure. A head is a circle, the torso is a quick S shaped curve to represent the spine, a horizontal line to express the tops of the shoulders, and an oval for ribs. The goal is not to create a complete or realistic drawing, far from it, the goal is to quickly identify the tough shapes and forms. You can do them while watching TV, or sitting at the coffee shop etc. These are super fast, barely there drawings that last for 20 seconds. When I teach anatomy, I have my students try gestural studies. A great book for that is: Morpho Anatomy for Artists it breaks things down geometrically. For beginners, I feel it's important to learn how to break down complicated shapes into easier shapes.
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